Difference between revisions of "Ultraheavy Capitals"
Bubblewrap (talk | contribs) m (6 revisions) |
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Latest revision as of 19:55, 13 September 2014
Ultraheavy Capitals (8000 RP, 10 turns) | |
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Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot. In addition, SHCLs take two turns to construct.
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Ultraheavy Capitals (1000 RP, 1 turns) | |
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Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot. In addition, SHCLs take two turns to construct.
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Ultraheavy Capitals (4000 RP, 3 turns) | |
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Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot. In addition, SHCLs take two turns to construct.
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Originally proposed by Shard in CYOE1 and used as a 'secret tech'. SHCLs were the signature weapon of the Children of the Light. The exorbitant cost (more than any other CYOE1 tech) meant it was never researched a second time.