Difference between revisions of "Ultraheavy Capitals"

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|"cyoe1"
 
|"cyoe1"
|cyoe1 = Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot.
+
|cyoe1 = Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot. In addition, SHCLs take two turns to construct.
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total  
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total  
 
|"cyoe2"
 
|"cyoe2"
|cyoe2 = Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot.
+
|cyoe2 = Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot. In addition, SHCLs take two turns to construct.
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total  
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total  
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{{Trait Box
 
{{Trait Box
 
|trait= Ultraheavy Capitals (8000 RP 10 turns to research) (CYOE1)
 
|trait= Ultraheavy Capitals (8000 RP 10 turns to research) (CYOE1)
|description=Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot.
+
|description=Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot. In addition, SHCLs take two turns to construct.
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total  
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total  
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{{Trait Box
 
{{Trait Box
 
|trait=Ultraheavy Capitals (1000 RP 1 turn to research) (CYOE2)
 
|trait=Ultraheavy Capitals (1000 RP 1 turn to research) (CYOE2)
|description=Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot.
+
|description=Unlocks the SHCL(Super Heavy Capital ship) slot. These ships are massive and require a lot of resources to produce. These are comparable to CL5s as CL1s are to Bombers. Only one SHCL per tech. An empire can research this tech multiple times and unlock an additional ship slot. In addition, SHCLs take two turns to construct.
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x1 = 1 SHCL
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total
 
* Ultra-heavy Capital Ship tech x2 = 2 SHCL total
 
}}
 
}}
 +
  
 
Originally proposed by Shard in CYOE1 and used as a 'secret tech'.  SHCLs were the signature weapon of the [[Children of the Light]].  The exorbitant cost (more than any other CYOE1 tech) meant it was never researched a second time.[[Category:Technology]] [[Category:Player Created Technology]]</noinclude>
 
Originally proposed by Shard in CYOE1 and used as a 'secret tech'.  SHCLs were the signature weapon of the [[Children of the Light]].  The exorbitant cost (more than any other CYOE1 tech) meant it was never researched a second time.[[Category:Technology]] [[Category:Player Created Technology]]</noinclude>

Revision as of 17:21, 23 May 2010


Todo: Convert this to Template:New Trait Box'


Todo: Convert this to Template:New Trait Box'


Originally proposed by Shard in CYOE1 and used as a 'secret tech'. SHCLs were the signature weapon of the Children of the Light. The exorbitant cost (more than any other CYOE1 tech) meant it was never researched a second time.