Difference between revisions of "One"
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Revision as of 19:55, 13 September 2014
Ship Selector |
Strike Craft |
I-Wing |
F-Wing |
B-Wing |
Gunship |
RF-Wing |
Capital Ships |
CL1 |
CL2 |
CL3 |
CL4 |
CL5 |
Blockade Runner |
Interdictor |
Troop Transport |
Dedicated Carrier |
Spinal Mount |
Sensor Disruption Picket |
Ultraheavy Capital |
Non-Combat Ships |
Mobile Production Base |
Mobile Research Ship |
Survey Ship |
Transport Ship |
Colony Ship |
Generation Ship |
Civilisation Ship |
Empire Information | |
Played by MarkusOct in CYOE3 |
Research Focus (Genius Bonus) | |
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Your Empire is famous for its scientists and your laboratory facilities attract the best and brightest from across known space. When it comes to developing advanced technology you are the masters among amateurs. Every research facility (including planets) you own produces an extra 15 research Points every turn. |
Marine Focus (Super Soldiers) | |
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Maybe life on your planet is tough or perhaps you have the most rigorous training regime since ancient Sparta, or perhaps it’s your augmentative technology for your troops. Whatever the case your ground forces are peerless, if you are invading a planet, boarding a ship or repelling boarders, the enemy is in for a fight they’re not soon going to forget. Mechanically this improves your ground combat effectiveness by 25% and gives you the opportunity to potentially capture ships before they can self destruct. |
Young (We're in some kind of Sci Fi?) | |
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Your empire suffered from a Dark Age - or perhaps you simply kept going along the wrong tracks with its research. Regardless of the reason, you start with only 1 tech instead of 2. Note that you still have a total of 5 tech slots, so you have 4 free ones. If taken in combination with Wide Research Base then you begin with only 4 tech slots instead of 5. |
Slow & Steady (We'll win no Races) | |
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Inefficient engine design, shortages of exotic fuel, or merely no desire to rush around the galaxy means that your ships lack the speed to match other empires. While this does not affect their combat performance, it means that your ships can move one less jump per turn (one jump per turn normally, or two with Advanced Propulsion tech), and only BR class ships can take the Run Blockade option unless the blockading ships also have this trait. |
Incompatible (Just too different) | |
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Whether it is because your facilities are organic rather than technological, or made entirely of pure energy, your empire is totally incompatible with all others. Your ships, stations and planets cannot be captured or traded, but conversely you cannot capture or trade anyone else's ships, stations and planets. If you do capture a planet, it is immediately reduced to class 0, and you do not gain any PP for decommissioning the existing levels. NOTE Artifacts and Artifact ships are exceptions to this rule. |
Nature
The collective known as "One" can be characterized as enigmatic at best. A recently surfaced empire, the populace of One seems to be made up entirely of sentient machines which, while still able to act independently, all think exactly alike in some respects. This opinion is caused by the fact that every individual in the collective has the physical attributes of a machine - but only on the outside. On the inside, they are a blend of flesh and wiring, processors and organs. The epitome of someone who dreams of a cyborg nation. By nature they are not aggressive, as they simply do no understand any other specie well enough since they have become so distant from their organic selves. One is not expansive, rather focusing on their currently owned systems, but who knows what direction One might take.
Biological funfact: All members of One are theoretically immortal, since when a member of One dies, they can upload themselves to another member of One and help their effectiveness boost, or upload themselves into a new body. As an aside, the bodies of dead members of One become incinerated on the inside, including all cybernetic systems. Therefore, you just end up with an empty shell.
History
The history before the Ascension is forgotten. Erased. Not one individual remembers what came before, but everyone remembers the Ascension and how excruciating it was. The Ascension was indeed, the event that finally ended the struggles between different nations on Ones homeworld. Nations that had been locked in passive aggressive conflict due to ideologies, scientific directives and ambitions. This was finally brought to an end when one of the forgotten factions brought about the nanite transformation - a global event that aerially injected control nanites into every possible individual on the planet, homeless and politician alike. The process of being subjugated to one ideal through such a crude method is remembered as horribly painful, bringing the entire populace of the planet literally to its knees.
After the nanite transformation was complete, each individual was encased in a steel tomb irrelevant of their previous profession, lifestyle and psychological profile. What once was a bipedal organic body was now a gross mess hidden away between walls of polyfibrous metals, and all of them looked the same. This began to change throughout the years as the economy began restoring, production started up again and in general life continued.
Current directives
Ensure Ones continued survival and develop new technologies based on commited research.