Difference between revisions of "Mass Production"
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Latest revision as of 19:55, 13 September 2014
Mass Production (Two for the Price of One) | |
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Numbers, that’s what counts! Who needs quality when you can have quantity? All your ship production costs are halved, lucky you. Unfortunately you’re going to need those numbers are your ships are inherently far weaker then those of others empires, being built around the principle of there’ll always be numbers on their side. |
Mass Production (Two for the Price of One) | |
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Numbers, that’s what counts! Who needs quality when you can have quantity? All your ship production costs are halved, lucky you. Unfortunately you’re going to need those numbers are your ships are inherently far weaker then those of others empires, being built around the principle of there’ll always be numbers on their side. Mechnically speaking, add 1 to your combat ratio. |
Mass Production (Two for the Price of One) (8000 RP, 6 turns) | |
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Numbers, that’s what counts! Who needs quality when you can have quantity? All your ship production costs are halved, lucky you. Unfortunately you’re going to need those numbers are your ships are inherently far weaker then those of others empires, being built around the principle of there’ll always be numbers on their side. With this tech you gain the ability to produce mp versions of any ship you can build (ie CL-3mp) this version of the ship costs half as much as the standard version and is half as effective. NOTE: You may still build standard ships or even research Titanic and have a fleet with Titanic, standard and Mass production ships |