Difference between revisions of "Inherently Zealous"
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Latest revision as of 19:55, 13 September 2014
Inherently Zealous (Theocracy) | |
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Your leader is right, they are always right, their power descends from the gods themselves, as a result they believe whatever you say and do without question, giving you a bonus to morale and loyalty. However as a side effect of your religion, science is considered heresy and your research efficiency is lower then usual and you must deduct 200 Research Points from your total at the end of every turn. |
Inherently Zealous (Theocracy) | |
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Your leader is right, they are always right, their power descends from the gods themselves, as a result they believe whatever you say and do without question, giving you a bonus to morale and loyalty. However as a side effect of your religion, science is considered heresy and your research efficiency is lower then usual and you must deduct 20 Research Points from every research base and planet a turn. (Note this stacks with the Research Reduction trait, meaning you can have -35 RP from every RP producing object in your empire) |
Inherently Zealous (Theocracy) | |
---|---|
Your leader is right, they are always right, their power descends from the gods themselves, as a result they believe whatever you say and do without question, giving you a bonus to morale and loyalty. However as a side effect of your religion, science is considered heresy and your research efficiency is lower then usual and you must deduct 20 Research Points from every research base and planet a turn. (Note this stacks with the Research Reduction trait, meaning you can have -35 RP from every RP producing object in your empire) |