Boarding Parties
Revision as of 20:55, 16 May 2010 by Bubble Wrap (talk)
Todo: Convert this to Template:New Trait Box' |
Boarding Parties (8,000 RP 6 turns to research) (CYOE1) | |
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The enemy might have tough ships, but you’re sure your troops are tougher then theirs, as a result you’ve invested the time to develop drop pops or boarding shuttles or perhaps even some form of teleporter to beam your troops onto theirs, allowing you to capture on capital ship of any class from any battle you are victorious in. The number of Boarding Parties varies per ship, a CL1 will get one attempt, a CL2 will get two, etc. |
Todo: Convert this to Template:New Trait Box' |
Boarding Parties (2,000 RP 2 turns to research) (CYOE2) | |
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The enemy might have tough ships, but you’re sure your troops are tougher then theirs, as a result you’ve invested the time to develop drop pops or boarding shuttles or perhaps even some form of teleporter to beam your troops onto theirs, allowing you to capture a number of capital ships of any class from any battle you are victorious in, however you may capture only a number of ships equal to the number of ships you have in the fleet that fought in the battle per battle. Alternatively, you can use boarding parties as a supplemental weapon to destroy/disable enemy ships. The number of Boarding Parties varies per ship, a CL1 will get one attempt, a CL2 will get two, etc. |