Difference between revisions of "Azahvi Federation"
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Latest revision as of 19:54, 13 September 2014
Ship Selector |
Strike Craft |
I-Wing |
F-Wing |
B-Wing |
Gunship |
RF-Wing |
Capital Ships |
CL1 |
CL2 |
CL3 |
CL4 |
CL5 |
Blockade Runner |
Interdictor |
Troop Transport |
Dedicated Carrier |
Spinal Mount |
Sensor Disruption Picket |
Ultraheavy Capital |
Non-Combat Ships |
Mobile Production Base |
Mobile Research Ship |
Survey Ship |
Transport Ship |
Colony Ship |
Generation Ship |
Civilisation Ship |
Empire Information | |
Played by Bonzai in CYOE3 |
Galactic Paragon (You guys are so cool!) | |
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Your empire is renowned for being fair, peaceful, just and generally an awesome place to be. Those fighting you have to question their motives, and whether they really want to shoot such awesome dudes. Enemies suffer a morale penalty when fighting you. |
Backwater Navigation (We know a short-cut) | |
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Open space? Try clouded space. Whether it be advanced sensors, EMP resistant hulls, or because you've grown up in hazardous space, navigational hazards hold little threat to you, indeed you are able to use the harsher galactic environments to your advantage. Your ships gain combat bonuses when using the terrain in Nebula, Asteroid fields, and Black Holes. |
Research Focus (Genius Bonus) | |
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Your Empire is famous for its scientists and your laboratory facilities attract the best and brightest from across known space. When it comes to developing advanced technology you are the masters among amateurs. Every research facility (including planets) you own produces an extra 15 research Points every turn. |
Under Funded Troops (Why Bother With Soldiers?) | |
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Your empire has spread to space! The ultimate high ground, wars are fought with ships against other ships, colonies brought into line with orbital strikes, there’s no need for ground forces any more, as a result the few troops you do deploy are at a major disadvantage in terms of training and equipment. Mechnically this reduces your ground combat effectivness by 25%. |
Nomadic (Planets Are Just Big Asteroids) | |
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Your people never stay in one place for long, and any planets you claim are subject to massive mining operations instead of colonization. Your ships are more home to your people than any world, and any stations often double their duties with providing living space for your wandering people. Your planets do not come with any of the defences that planets usually come with and require half the troop capacity to capture. |
Inherent Pacifism (Federation) | |
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Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 15 Production Points and +15 Research Points to every station/planet that produces PP or RP at the end of every turn that you’re at peace. (Note, these bonuses do indeed stack with the production and research focus traits and can lead to a total +30 bonus to every point producing object in your empire while at peace). In addition your people are not good fighters and have a small disadvantage to warfare. (Mechnically, this gives you a tiny disadvantage to dice rolls to capture/defend somthing from capture) |
The Azaz (Ah-zah-z) was once a titan of a cargo vessel, boasting the largest tanks and space to haul goods from system to system for a Human empire long sense lost from memory. It was home to four joint clans that ruled over certain trade routes and products that gave them enough power to rival that of the other six. The four clans' heads, the trade lords, were the ones to fund and ally in the joint venture of the Azaz, something that was said to push past the point of profit. They put so much time effort and faith that on it's maiden voyage, packed to the brim with crew and cargo, they brought themselves and most of their families along for the voyage. They were escorted by a fairly large contingent seeing as hundreds of threats, both public and private had been made against them.
They were lucky enough to be fully stocked when the node storm pulled them in. Upon their arrival on the other side things were quickly brought to order, trying to tally the damage. The Azaz herself was mostly unharmed but either more than half the contingent had not been brought through or had been lost somewhere along the way. Contact with anyone was attempted but nothing came back. It seemed they were alone in this strange new void. Seeing that order needed to be maintained it was quickly decided to make the best of their situations. New systems meant new customers and possibly even new things to find. The only planet they found that was habitable was a dust bowl however and decided it best, for control of the population and supplies that the Azaz and what was left of the contingent remain their home.
All Azahvians are traders and craftsmen by nature, all things can and will be bargained, traded and sold. They pride themselves on their quality however and products are not judged just on the thing it self but how it was made and who made it. Slavery is a tradition, given as a choice for those who cannot pay their debts. Slavery its self however isn't a punishment, nor is it a death sentence. Most slaves live well, dressed, fed and living in adequate conditions. Those of higher status, slavers, merchants, craftsmen, even members of the Trade Lords houses are judged more by the state of their property then their own adornments.
The Trade Lords still exist and act as a council, making sure that no one person gains to much power. One such event did happen and lead to the division of one of the houses, the Council now consists of five Lords. In only a few situations will a single leader be appointed. In times of war the council will choose one of it's own to become the High Lord, responsible for all final choices in times of need. After the conflict has passed the High Lord not only steps down from his post but he essentially retires completely, passing on his lordship to his successor.
War and physical conflict has a stigma all its own. It's looked down upon highly, while good for a show and even arms dealing it's not what the Azahvi think of as dignified to say the least. They're happy to let their neighbors go about their business as they like but they will refuse to the last to get involved directly and will not have them go about it in Azahvi space. For the most part they will trade with anyone and are non aggressive to say the least but most of their trade comes in base production capabilities and less in actual hardware or ships.