Difference between revisions of "Ambush"
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|time_cyoe2=5  | |time_cyoe2=5  | ||
|description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late.  | |description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late.  | ||
| + | |cost_cyoe3=7000  | ||
| + | |time_cyoe3=5  | ||
| + | |description_cyoe3=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late.  | ||
}}</includeonly><noinclude>  | }}</includeonly><noinclude>  | ||
{{:{{PAGENAME}}|era=cyoe1}}  | {{:{{PAGENAME}}|era=cyoe1}}  | ||
Latest revision as of 19:54, 13 September 2014
| Ambush (9000 RP, 7 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (4000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (7000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |