Difference between revisions of "Ambush"
(Created page with '{{Trait Box |trait=Ambush (9,000 RP 7 turns to research) |description=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edg…') |
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| − | {{Trait Box | + | <includeonly>{{New Trait Box |
| − | |trait=Ambush | + | |trait=Ambush |
| − | | | + | |game={{{era|}}}{{{game|}}} |
| − | }} | + | |cost_cyoe1=9000 |
| − | + | |time_cyoe1=7 | |
| − | <noinclude>[[Category:Technology]]</noinclude> | + | |description_cyoe1=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. |
| + | |cost_cyoe2=4000 | ||
| + | |time_cyoe2=5 | ||
| + | |description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | ||
| + | |cost_cyoe3=7000 | ||
| + | |time_cyoe3=5 | ||
| + | |description_cyoe3=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | ||
| + | }}</includeonly><noinclude> | ||
| + | {{:{{PAGENAME}}|era=cyoe1}} | ||
| + | {{:{{PAGENAME}}|era=cyoe2}} | ||
| + | {{:{{PAGENAME}}|era=cyoe3}} | ||
| + | [[Category:Technology]] | ||
| + | </noinclude> | ||
Latest revision as of 19:54, 13 September 2014
| Ambush (9000 RP, 7 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (4000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (7000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |