Difference between revisions of "Inherent Violence"
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|trait=Inherent Violence (Warriors)  | |trait=Inherent Violence (Warriors)  | ||
|game={{{era|}}}{{{game|}}}  | |game={{{era|}}}{{{game|}}}  | ||
| + | |align={{{align|none}}}  | ||
|colour_cyoe1=#FFFF99  | |colour_cyoe1=#FFFF99  | ||
|description_cyoe1=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | |description_cyoe1=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | ||
|colour_cyoe2=#FFFF99  | |colour_cyoe2=#FFFF99  | ||
|description_cyoe2=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | |description_cyoe2=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | ||
| + | |colour_cyoe3=#FFFF99  | ||
| + | |description_cyoe3=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | ||
}}</includeonly><noinclude>  | }}</includeonly><noinclude>  | ||
{{:{{PAGENAME}}|era=cyoe1}}  | {{:{{PAGENAME}}|era=cyoe1}}  | ||
Latest revision as of 19:55, 13 September 2014
| Inherent Violence (Warriors) | |
|---|---|
| War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | |
| Inherent Violence (Warriors) | |
|---|---|
| War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | |
| Inherent Violence (Warriors) | |
|---|---|
| War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | |