Difference between revisions of "Ambush"
| Line 8: | Line 8: | ||
|time_cyoe2=5 | |time_cyoe2=5 | ||
|description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | ||
| + | |cost_cyoe3=7000 | ||
| + | |time_cyoe3=5 | ||
| + | |description_cyoe3=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{:{{PAGENAME}}|era=cyoe1}} | {{:{{PAGENAME}}|era=cyoe1}} | ||
Revision as of 11:05, 24 June 2010
| Ambush (9000 RP, 7 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (4000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (7000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |