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  • This is where you come in; did your ships find a paradise world, or no world at all? Did you have to resort to cloning and genetic modification to {{:Colonisation Initiative|game=cyoe1}}
    17 KB (2,762 words) - 19:54, 13 September 2014
  • This is where you come in; did your ships find a paradise world, or no world at all? Did you have to resort to cloning and genetic modification to {{:Colonisation Initiative|era=cyoe2}}
    32 KB (5,244 words) - 19:54, 13 September 2014
  • This is where you come in; did your ships find a paradise world, or no world at all? Did you have to resort to cloning and genetic modification to {{:Colonisation Initiative|game=cyoe3}}
    40 KB (6,425 words) - 19:54, 13 September 2014
  • ...to choose a Disposition. The following is a list of suggestions. It is by no means absolute, and if you have other ideas, feel free to provide them! The ...f all ships destroyed. Note: If the enemy however self destructs, you gain no PP as self destruction deliberately destroys any useful salvage parts.
    79 KB (13,465 words) - 19:54, 13 September 2014
  • ...ith Production Focus). Note: If the enemy however self destructs, you gain no PP as self destruction deliberately destroys any useful salvage parts. ...troyed. (Excluding Self Destruct)'' }}{{#ifeq: {{{trait|}}} | Colonisation Initiative | The founding colony ship of your empire was either very thorough in its i
    20 KB (3,176 words) - 19:54, 13 September 2014
  • |negative1=No Colonisation Initiative ...o tolerance for weakness. Even with their adaptations, life expectancy was no more than forty years, even their enhanced bodies unable to hold off the ra
    5 KB (778 words) - 19:54, 13 September 2014
  • |positive3=Colonisation Initiative ...her empires. So long as they can recover what was lost in battle, there is no need to hold such grudges. Of course, those that deny the Church the chance
    11 KB (1,973 words) - 19:54, 13 September 2014
  • |negative1=No Colonisation Initiative
    5 KB (969 words) - 19:54, 13 September 2014
  • |negative1=No Colonisation Initiative ...y aristocrats are allowed to wield swords and that sword-wielders are then no longer eligible for marriage; however, they may breed with any female they
    13 KB (2,180 words) - 19:55, 13 September 2014
  • |positive2=Colonisation Initiative No more shall they be kept in the dark, while the empire battles and grows. No
    1 KB (183 words) - 19:55, 13 September 2014
  • |negative2=No Colonisation Initiative ...nsively. Not even the Union knew what made an AI "wake up." The Remnant is no different. But to them, each Awakened AI is a new citizen. Perhaps one with
    2 KB (364 words) - 19:55, 13 September 2014
  • |negative1=No Colonisation Initiative ...n extremely efficient soldier who soley existed to serve the military with no thoughts of their own. With these Drones in hand, the government defeated t
    7 KB (1,138 words) - 16:30, 18 September 2014
  • |negative2=No Colonisation Initiative ...had been sucked into those mysterious anomalies, and if they survived then no doubt they had their own governments. Some might be hostile, and the chance
    4 KB (636 words) - 19:55, 13 September 2014
  • |neutral1=Moderate Colonisation Initiative ...the inner system leach of their supplies and aggravated by the focusing of colonisation resources that could have made their lives better was being focused into th
    17 KB (2,807 words) - 19:55, 13 September 2014